Play as a phenomenon and metaphor of the park

Authors

  • Olga Volichenko RUDN University; National Research Moscow State University of Civil Engineering
  • Tatiana Tsurik South-West State University

DOI:

https://doi.org/10.51461/issn.2309-3072/81.2407

Keywords:

play, play concept, park space, theme parks, immersivity, spatial context of the play

Abstract

The article analyses the works of Dutch philosopher Johan Huizinga, who identified four distinctive features of play – free participation, creation of one’s own world, limited time of play, and order, as well as the works of French sociologist R. Caillois, who reduced the diversity of play to four types – competition, simulation, chance and vertigo. Creative concepts of parks are studied as an embodiment of alternative reality and integrity of the play in contrast to the experience of social development dissonance, identity crisis and lack of aesthetic harmony. The authors study the characteristics of the context of the play: the correlation between the rational and irrational, the limited material space, the presence of characters and rules, paraphernalia and performance as opposed to everyday life. Examples of realisation of playing practices in parks are given. Actualisation of the play in the modern entertainment industry is considered through the lens of theme parks.

How to Cite

Volichenko, O., & Tsurik, T. (2024). Play as a phenomenon and metaphor of the park. Project Baikal, 21(81), 176–182. https://doi.org/10.51461/issn.2309-3072/81.2407

Published

2024-10-13

Issue

Section

refereed articles

References

Aronova, A. A. (2013). Otrazhenie idej Anre Lenotra v sadovo-parkovom iskusstve Rossii pervoj treti XVIII veka [Reflection of the ideas of Anre Le Nôtre in the landscape art of Russia in the first third of the 18th century]. Iskusstvoznanie, 3-4, 390–410.

Bahtin, M. M. (1990). Tvorchestvo Fransua Rable i narodnaya kul’tura srednevekov’ya i Renessansa [The work of Francois Rabelais and the folk culture of the Middle Ages and the Renaissance]. Moscow: Hudozhestvennaya literatura.

Caillois, R. (2022). Igry i lyudi. Stat’i i esse po sociologii kul’tury [Games and people. Articles and essays on the sociology of culture]. Moscow: AST.

Eco, U. (1986). Travels in Hyperreality: Essays (W. Weaver, Trans.). San Diego, CA: Harcourt.

Huizinga, J. (1997). Homo Ludens; Stat’i po istorii kul’tury [Homo Ludens; Articles on cultural history] (D. V. Silvestrova, Trans.). Moscow: Progress Tradiciya.

Kosteckii, V. V. (2020). Anti- Huizinga: a different philosophy of the game. Voprosy filosofii, 2, 196–204.

Kravchenko, S. A. (2002). Igraizaciya rossijskogo obshchestva (K obosnovaniyu novoj sociologicheskoj paradigmy) [Gameization of Russian society (Towards the justification of a new sociological paradigm)]. Social sciences and contemporary world, 6, 143-145.

Lihachev, D. S. (2018). Poeziya sadov [Poetry of the gardens]. Moskva: KoLibri.

Minnela, L. (2014). Igra i kultura (post)moderna (Ocherk ob izmeneniyakh v nauchnom interese k fenomenu igry) [Game and culture of (post)modernity (Essay on changes in scientific interest in the phenomenon of game)] (M. A. Sultanova, Trans.). Psychology and psychotechnics, 11(74), 1186–1204. DOI: 10.7256/2070-8955.2014.11.13438.

Novikova, O. N. (2018). Igrovaya deyatelnost cheloveka v prostranstve virtualnoj realnosti [A man playing in the age of virtual reality]. Society and Power, 6(74), 16–25.

Sharapov, I. A. (2023). Bernard Tschumi: a game in deconstruction architecture]. Akademicheskij vestnik UralNIIproekt RAASN, 2(57), 65-70.

Shiller, F. (2018). Pisma ob esteticheskom vospitanii cheloveka. [Letters on the aesthetic education of man]. Moscow: RIPOL klassik.

Volichenko, O., Imankulov, D., & Marchenko, A. (2023). A theoretical model of the artistic and architectural object. Project Baikal, 20(75), 98-104. https://doi.org/10.51461/pb.75.22

Volichenko, O., & Zvyagintseva, M. (2022). Antagonism of the concepts of “place” and “non-place” in architecture]. Project Baikal, 19(74), 103-109. https://doi.org/10.51461/pb.74.18